Log In Sign Up. - Page 6. ". EDIT: PART 2 OF MEGATHREAD HERE. I dont think id dock a point for camera. Press J to jump to the feed. Final Fantasy 7 Remake's combat also successfully makes a bold transition. AND i would not like the idea of Cloud not being able to hit flying enemies. A lot of people act like this combat system is throwing FFVII's battle system out the window and replacing it with a generic hack and slash. Press question mark to learn the rest of the keyboard shortcuts. I was born in 1998 so I never played the original but grew up hearing about the iconic parts. If they fix the problems and make further improvements, I could see part 2 having one of the best combat ever in a video game. The first part of the remake only covers the … FFVII Remake has the best combat in any FF game or JRPG bar none. I found the combat in Final Fantasy VII Remake to be more satisfying than XV too. I'm guessing the gameplay will be changed to be action-based, since it's Nomura. I just hope they don't split the difference. report. Here’s how you can decide which combat mode is best suited for you. I had to look for guides online how to pull off the moves in XV and it took me a while to get used to it... New comments cannot be posted and votes cannot be cast, More posts from the FFVIIRemake community. It is highly customizable and you get to control all of your party members. Outstanding work in this aspect Square. With that being said, you might want to review our FF7 Remake combat tips guide before diving into the game. For Final Fantasy VII Remake on the PlayStation 4, a GameFAQs message board topic titled "Combat system looks like a mediocre action game . 75% Upvoted. Would you guys want the original turned based combat or the combat like KH and FFXV? The new FFVII: Remake isn't a turn-based RPG like the original. For years fans of JRPGS and Final Fantasy specifically have debated over combat systems. Would you guys want the original turned based combat or the combat like KH and FFXV? It's really close to being absolutely brilliant, but there are pretty jarring flaws/design choices: Camera, flying combat, blizzard and aero are useless half the time, 2-3+ enemies fights are just too chaotic, losing both ATB and MP when interrupted, hard mode removing items, etc... Also not a fan of the dodging and guarding mechanics, so many times you can't dodge out of things because the dodge just doesn't go far away enough. 2. FF7 Remake Combat. but the problem with ffxv combat is no matter how good or bad you are, as long as you stock potions highpots phoenix down, you will win the fight the item mechanic is straight up broken and ruined it for me, the dlc "fix" the issue by giving you limited item supply, which means they know it's broken but they can't do anything anyway, so they give you only limited item like it's a survival horror with limited ammo supply or something. Honestly though, it seems like I criticize the combat a lot but the overall system is spot on, it was generally very fun for the greater part of the game, and I love how it encourages switching around characters. Agreed on both. The only thing that made arial combat even worth it was doubling up on Tifa’s unbridled strength to extreme the combo and reach. Ideally (for me) it would be a similar to the original system but where the combat takes place on the same screen as exploration. FF7 Remake Combat. Only things I would improve for the next game would be the aerial combat and the camera. Great combat. User Info: … Hot. Vesperia style if they aren't going fully turn based. Especially from what I've seen on this reddit, no offense to anyone. can it be improved yeah, but Witcher 3's camera wasnt perfect either. 16 comments. There are different combat modes in the Final Fantasy 7 Remake. Your goal in every fight is obviously to deal damage. Close. Rising. Ff7 HD is better. A demo for the Final Fantasy 7 Remake is now for anyone and everyone to play, showcasing the redefined classic. card classic compact. Add on all of the different action combos and stagger system and you're left with literally the perfect accumulation of all final fantasy battle systems that have come before it. On December 25, Reddit user IronKnucklesSX posted a theory about the game’s main villain Sephiroth and it sounds out-there on paper: the Sephiroth we see in Final Fantasy VII Remake … I would give it a 9/10. For Final Fantasy VII Remake on the PlayStation 4, a GameFAQs message board topic titled "Combat so bad (venomantis fight)". I was first going to scream "YOU RUINED IT" mainly because it looks like FFXIV copy, I don't hate the new FF fighting gameplay but I guess like many … They are already doing that for XV and that is their vision moving forward. User account menu. Try turning that on. It even has the STAGGER system! I just played the remake and wow its brain dead. There's a setting called "Camera Repositioning". The Shinra Combat Simulator is a VR facility in the Shinra Building you will first encounter in Chapter 16 in FF7 Remake. If it was, the quests would had made more sense, and it would had at least another continent. So half the time when I see an attack from a mile away I just hold the guard button to take less damage, which just doesn't feel very skillful. Archived. Like, 90% of the time you dont see what/how you're fighting lol. For Final Fantasy VII Remake on the PlayStation 4, a GameFAQs message board topic titled "Why are the turn-based combat hate?" I seriously hope that this system becomes the standard for Final Fantasy because I can honestly say I've never had more fun with a battle system in the franchise. I agree. The combat system was one of the most important parts of the experience. Posted by. I found this incredibly helpful, it seemed like the initial camera position was set 1 inch off the back of Clouds head. Ps4 final fantasy games which are better Ff7 HD FF12 remastered FF9 remastered FFX and FfX-2 FINAL FANTASY IS TURN BASED COMBAT . Yeah the camera was usually fine, but when it was bad it was reeeal bad. In this way, Final Fantasy VII: Remake's combat has a distinct flow and is a dance of finesse, strategy, and skill rather than brute button-mashing. FF7 Remake Combat Tips That just opens up Game design issues in my opinion. Thankfully, in the case of Final Fantasy VII Remake, it seems that this system has been refined to a T, making the combat incredibly satisfying in every sense of the word. When you use the refocus limit break it feels a lot more faster. This. I don't think anyone at Square-Enix could be so vastly blind as to think that changing the combat system in a remake, particularly so far as to change the genre of the game from RPG to action-adventure, would do anything but go down in flames. I literally just found saw it when looking for something else in settings and it sounds like it should help that. 0 3 2 230. I wished that you got at least one more ATB bar like at level 25 or 30. New comments cannot be posted and votes cannot be cast, More posts from the FinalFantasy community, Press J to jump to the feed. FF7 Remake - Well... you did good. Also did anyone get the feeling they were going to make it PS4 exclusive cause I did. Though the official release date is April 10, 2020, leaks and other news of FF7R have begun popping up, so we have decided to redirect posts and content to this megathread to prevent overflooding of FFVIIR threads and spoilers. 59. pinned by moderators. Don't forget to return to Push Square next week for the Final Fantasy VII Remake PS4 review. Kinda gave you an extra reason to use barret. For Final Fantasy VII Remake on the PlayStation 4, a GameFAQs message board topic titled "Wish they kept the turn based combat from original FF7". What we've got here is a huge focus on characterization alongside snippets of that excellent combat system. Personally I'd like them to have both that way we all can be happy but if I had to choose it would probably be the combat from FFXV and KH. Posted by 5 years ago. It’s also possible to zoom the camera out, I think for combat and general walking around. So Final Fantasy VII Remake Episode 1 combat sucks? Now we get to see what the game actually plays like. Yakuza: Like a Dragon ditched the brawler combat from the previous entries, a decision that was the complete opposite of what Final Fantasy VII Remake opted … Discussion. Whether turn based or action based was better, why action was not strategical or turn based wasn't engaging. The combat in this game is not only the perfect solution but it is revolutionary. You can choose which type of final fantasy experience you want. It bridges the gap between turn based and action fans and provides the best of both worlds. Aug 23, 2020 #27 KiteGr said: No it's not. Hot New Top. Hot New Top Rising. This FF7 Remake has no soul, no sugar added. This doesn’t completely solve the issue, but it definitely helps. Final Fantasy 7 Remake gives you two options to experience at the start of the game and during the mid-game combat challenges. User account menu. 6 … Twenty years is a lot of time between the original and the remake, and this obviously results in quite a few changes. Much like melee got in the face of ranged, ranged took out air, and air gave melee trouble. Posted by 7 months ago. I had a much harder time adjusting to FF15's combat then FF7R. card. You missed an opportunity! Press question mark to learn the rest of the keyboard shortcuts. Here’s the original Reddit thread and comment, if you want to follow along.. r/FFVIIRemake: Welcome to the unofficial subreddit for the Final Fantasy VII Remake! It is difficult so there is no longer the issue of being able to button mash to win. Personally I'd like them to have both that way we all can be happy but if I had to choose it would probably be the combat from FFXV and KH. The Final Fantasy 7 Remake doubles down on creating a new experience, for both longtime fans and total newcomers. The new final fantasy is a driving simulator with same garbage battle. You are completely engaged and in control the entire time, but it does not sacrifice strategy to do so. I just believe that the aerial combat was a DESIGN choice to not hinder them when designing combat encounter to allow for more options. FF7 should mainly be a fan service and should retain everything from the original apart from the graphics. Oct 18, 2018 3,917 2,436 610. Basically the old style system with the beauty and the appearance of an action system. The fact that no one has ever decided to make a combat system this way before blows my mind because its so obviously the right way to go. I'd rather it be more like XV but many will want it to play exactly like it used to but on the Superior PS4 hardware. Overall, it’s a mixed bag. Reactions: p_xavier. The Final Fantasy VII Remake demo is finally here. It was pretty good. I'd buy a PS4 just for that game lol. LORDVADER110 8 months ago #61. By using our Services or clicking I agree, you agree to our use of cookies. I'd love to see a turn-based system mixed with some dynamic aspects like The Last Remnant's one if you guys remember it. Other than that the enemies would just move away most of the time. Either way it'll rather be too much of a departure or not modern enough. 1 year ago. All of my camera issues, from the zoom to the targeting were fixed within the options. share. I think a reaction block that blocks full damage would be a better choice here honestly, Reno and Rufus fights was so fun when you could block/dodge away their attacks to wait for an opening then reply with a combo. 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